Even I didn't like the Meandering Monday post title, so my Monday posts will now be Last Chapter Notes, which won out over my other ideas: Scribbles from Azeroth and The Azerothian Scribbler. The Last Chapter is the Blackwater Raider's Guilds guild name.
I wrote most of my post for yesterday in a notebook, it simply didn't make it to the post page.
Harandir
First, and most exciting, once my druid in Harandar got a few pieces of gear from questing, I finished the Harandar Campaign really quickly, almost without paying attention. This earned me the ability to make a Harandir character. I'm not a fan of markings and tattoos, and I normally don't use them at all for characters. She wasn't quite right without some, so here she is. You can change the fur coloring of the Feral form a bit, not as much as I'd like though.
There's a portal now in Silvermoon for coming and going to Harandar. I plan to finish everything in the zone before switching to Zul'Aman for my main character. While all of the verticality of Harandar can be frustrating, something I do like about Harandar is there are so many decor quest rewards. Fun ones, right away.
Home Sweet Home
Though I have lots of interior items I can still display, and not be near the limit, I've reached the set in stone limit of 250 placements for the outside. There aren't 250 items on my lot, as some things "cost" one item placement space, and some things five (or more, I haven't researched how they're counting).
I don't want to change a single thing in my yard, but I have more I want to add, like a gryphon's roost, complete with roosting gryphon on it that would be pretty great looking out over the bay.
I wish I understood the tech behind these things. The neighborhood itself is it's own instance, correct? Inside your house is it's own instance? But your yard contents create some mighty weight on the server load? Pfft. Make the larger items count as one, give the player a true 250 items. Solve the load issues later.
Crafty
I've always used Wow Professions as my guide for leveling crafting. I noticed in the War Within when I actually tried to learn the system that they, and Wowhead, only take you to 60, they then flap their hands and say there are too many choices after 60 and you'll have to figure it out.
That's not helpful.
I found Methodgg as a really well done source for seeing the choices, picking the recipes to learn in order, and guiding through options for assigning Knowledge Points. To 100.
Even so, my main Leatherworker is an Assassination Rogue, and I've had trouble with her in fights with multiple attackers. In order to advance in Leatherworking, I needed many more Void -Tempered Scales than I'm finding. In fact I've gotten none in Zul'Aman. Enter my Level 80 Hunter, whom I sent through the opening sequences and she had the easiest time of anyone getting through. Off to Silvermoon to grab Midnight Leatherworking and Skinning, then Sunstrider Isle and its Mana Wyrm population. A Hunter is so much quicker in a fight, and within an hour I had 100 Void-Tempered Scales for the Rogue.
Another reason to move the Hunter forward is for potential fun Hunter Pets. Alas, the Mammoths are not tameable. Why put something so adorable in the game and not let you have one of your very own?


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